It’s obvious the developers have some fantastic experience and when we exclusively revealed the news of Kung-Fu High Impact coming to Xbox One, we’ve been waiting for release with high hopes. Over the last two years, there’s not been the widest selection of games, but developers Virtual Air Guitar Company have remained loyal to the high-tech gadget releasing Squid Hero, Boom Ball and the fantastic BeatSplosion. Back in the glory days of the Xbox 360, the Kinect was seen as an optimistic peripheral that never quite got the backing it deserved, with the dawn of the next-generation and the initial stance of a mandatory Kinect sensor it was obvious Microsoft had high hopes for the device, but after a public backlash, Microsoft backed out and the Kinect became more of a luxury extra. Kung-Fu for Kinect will be out on Friday 24th of June, and here at Xbox Sector we are proud to bring you the exclusive first review of the Kung-Fu for Kinect will be out on Friday 24th of June, and here at Xbox Sector we are proud to bring you the exclusive first review of the game built from the ground up using the Unite engine from the team behind the fantastic Kung-Fu High Impact on Xbox 360.
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